![]() ![]() Why would you want to play a third person game in vr anyway? I played yesterday for the first time MARIO. Very bummed out by the lack of effort they put in the Zelda update, and if it was good I may have actually tried Labo VR. ![]() Comments ) Proof that you can't just split the screen with a fish-eye lens and call it VR compatible. He’d much rather just have a night in with Mario Kart and a pizza, and we can’t say we blame him. Share: About Ryan can list the first 151 Pokémon all in order off by heart – a feat he calls his ‘party trick’ despite being such an introvert that he’d never be found anywhere near a party. on How have you found your experiences with Mario and Zelda in VR? Have you had any issues, or have you enjoyed your time playing them? Let us know in the comments below. You can see the full rundown for yourself via the video below. Digital Foundry reports that the area directly in front of your eyes is being displayed at around 480p with resolution increasing along the periphery. The Switch's native 720p display also causes some problems, especially when - again - Zelda's VR version takes a bigger hit. The compromises of Nintendo's budget VR setup are pretty clear right from the off, and the boost in performance needed to run Zelda's scenes twice (once for each eye) takes the base game's usual 30 frames per second down to somewhere between 20 and 30fps, occasionally jumping around within that range and causing motion sickness issues. The likely reasoning for this was always down to the fact that the game can't handle the necessary frame rate and resolution to run smoothly in VR, but tech wizards Digital Foundry have now explored those very statistics to see just how well (or not) it really performs. Mario's first VR experience at all, even if we wouldn't exactly call it an essential one, but Breath of the Wild's VR upgrade had us. Nintendo's latest has made it all possible, and for the price, the kit itself is, but Mario and Zelda in VR didn't turn out quite as well as we'd hoped. Video: Digital Foundry Takes A Technical Look At Zelda And Mario Odyssey In VR Nintendo Life Why is it so sick-inducing? by Share: When we first heard about the possibility of reliving both and - two of our favourite Switch games - in VR, we were incredibly excited. ![]()
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